Six Flags’ New Revolution Uses Virtual Reality
Six Flags’ New Revolution uses Virtual Reality, which can make roller coaster rides feel more realistic. The ride includes a headset that can track your movements. This is an exciting way to experience roller coasters.
But VR also creates logistical problems for parks, including slower loading times and longer waits. This is because it takes longer to distribute, put on and adjust the headsets.
It’s a more natural experience
While VR is a fun and immersive experience, it can be unnerving for some people. This is especially true if the user wears a headset that focuses on their face and doesn’t allow them to see their surroundings. For this reason, many people prefer to ride a traditional roller coaster. However, if you are not comfortable riding in an actual roller coaster, virtual reality coasters are a great alternative.
Roller coasters with VR are a new way to create a thrilling and unique experience. The technology allows parks to take existing rides and overlay them with a story that can be changed from season to season. This could revitalise older steel coasters that may be generating less attention and revenue.
The first VR coaster to open in North America was Six Flags’ New Revolution. The attraction is a floorless coaster with an underwater theme. It takes riders on a journey to meet the mythical Kraken creature. The attraction is not available at all Six Flags parks, but it has been a huge hit in other locations.
To make the experience realistic, the headsets are synchronized to the coaster’s movement using Bluetooth. But tight twists and inversions can put the steel track between a headset and its black box, temporarily breaking the connection and stalling the simulation. Other technical problems can occur, such as shifts in points of reference during the ride. The headsets also can come loose or fall off during the ride, which can be disconcerting and a safety hazard for passengers.
The first VR roller coasters are starting to hit the market, and they’re proving vr roller coaster to be more than just a novelty. In fact, a 2017 study suggests that VR roller coasters can be less dangerous than real-life ones. The study looked at how roller coaster riders’ brains change during the ride, and found that virtual reality is more gentle on the body than actual rides. This could be why VR rides have fewer injuries and deaths than other types of roller coasters.
The key is synchronizing the movements of the VR headset with those of the physical coaster, says Reveley. That fixes a problem known as “cue conflict,” which makes people feel sick because the virtual world’s movements don’t match up with their inner sense of balance. The system works by attaching sensors to each coaster car and capturing the data as it travels along the track. It then translates the data into a digital map of the physical coaster, which is mapped onto each rider’s VR headset.
In addition to avoiding nausea, the technology allows Six Flags to repurpose old coasters that might otherwise go unused for years. And it can inject fresh excitement into aging mid-range coasters, whose specs too often leave them in the no-fans land between family coasters and the latest world-class thrill rides.
It’s more immersive
If you’ve ever experienced a virtual reality game, you know that it can make you feel like you are in another world. Adding that same feeling to a roller coaster ride is a new kind of fun. But while VR can be intensely immersive, it can also make people nauseous. Roller coasters can also be a terrifying experience, which is why VR isn’t for everyone. But, if done right, a virtual reality roller coaster can be both immersive and safe.
Currently, only two amusement parks in America have a virtual reality roller coaster. Six Flags Magic Mountain has a roller coaster called The New Revolution that is designed for virtual reality and features a storyline about saving a city from robots. Alton Towers in the UK has a similar ride, Galactica, that is more like a traditional roller coaster than a sci-fi ride.
VR roller coasters can be an operational and logistical nightmare for parks, and thus their visitors. They are much more difficult to manage than conventional rides, as they VR Roller Coaster Manufacturer must distribute and fit VR headsets to passengers, synchronize them with the ride’s system, and collect and clean them after each use. This slows down the line and reduces the number of guests who can ride per hour, which is important for the park’s profitability. A more significant problem is that the motion of a VR roller coaster can cause nausea in many riders, especially younger ones.
It’s more fun
Roller coasters are a major draw at theme parks and bring in tons of visitors. But they’re not for everyone — especially those with sensitive stomachs or a limited budget. Luckily, there’s now an alternative: virtual reality. VR technology lets people experience roller coasters from around the world without having to leave their homes. There are even a number of free VR roller coaster games available for download on the web.
The best part about these experiences, according to experts, is that they’re more fun than traditional rides. Rather than being passive, VR roller coasters are interactive, meaning you can move your body, experience G-forces, and more.
These new VR attractions also offer a number of advantages over the physical versions of a ride, says Malcolm Burt, an expert on amusement park rides and disruptive media at Central Queensland University. For one, they’re easier and cheaper to update than a physical ride, so they can be re-themed seasonally or to match current events.
But the main reason that these virtual coasters are more fun than physical ones is because they’re in sync with what the riders are seeing. For the experience to be believable, every curve and dive in the virtual world needs to match the real-world one, down to a few hundredths of a second. Otherwise, it could cause nausea.